| 1) | Floating point resources series |
Wednesday, December 25, 2013
Saturday, December 7, 2013
Direct X
1) Getting started on direct X:
Start from this page
http://msdn.microsoft.com/en-us/library/windows/apps/hh452744.aspx
related blog post
Getting Started
2) I installed
http://code.msdn.microsoft.com/windowsapps/WDC-DirectX-game-learning-7cf9bdce
which create direct X template in visual studio 2013 for Windows (not desktop)
The template contain sample on best practices to create direct X game
3)series tutorial from microsoft on direct x 11. here
List of sample related to direct x 11 from microsoft site here
4) official entry point tutorial for direct x here
5) video series from channel 9 (unfortunately they are using C++ CX not native C++)
Intro to cpp cx and direct x gamedev
Start from this page
http://msdn.microsoft.com/en-us/library/windows/apps/hh452744.aspx
related blog post
Getting Started
2) I installed
http://code.msdn.microsoft.com/windowsapps/WDC-DirectX-game-learning-7cf9bdce
which create direct X template in visual studio 2013 for Windows (not desktop)
The template contain sample on best practices to create direct X game
3)series tutorial from microsoft on direct x 11. here
| Tutorial 1: Direct3D 11 Basics |
| Tutorial 2: Rendering a Triangle |
| Tutorial 3: Shaders and Effect System |
| Tutorial 4: 3D Spaces |
| Tutorial 5: 3D Transformation |
| Tutorial 6: Lighting |
| Tutorial 7: Texture Mapping and Constant Buffers |
List of sample related to direct x 11 from microsoft site here
4) official entry point tutorial for direct x here
5) video series from channel 9 (unfortunately they are using C++ CX not native C++)
Intro to cpp cx and direct x gamedev
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